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mortalglitch

21 Game Reviews

5 w/ Responses

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Had a lot of fun playing this one. I may come back later and try and finish it. Had a rough time figuring out how to tackle multiple of the big green enemies at once. I like the drain mechanic and health management aspects.

Looks like it was a fun learning project. I played each mode and they were all good bases.
Star Collector:
Would like to see if possibly speed up after a bit. It starts off slow and stays fairly slow. And I don't know if it was just my experience but I could sometime clip through the Asteroids.
Shooter:
Similar to the my feedback on the Star Collector. Would be cool to see it speed up some. In this one I had the opposite of the collision problem. My ship was hit being near an Asteroid and not touching it. Almost like the collision box was a bit larger than the ship.
Pong clone:
Wasn't a bad foundation. Not much to say here.

Overall these seem to be solid starts to projects. Keep up the hustle.

Pretty good fun. I liked just launching the pizzas at people.
Had a hard time with knowing when to slow down/jump off my scooter for both deliveries and arriving at the pizza shop. Was hard to judge the distance until arrival at a customer. With that said still had fun playing. Keep up the good work.

That was sick. Always awesome what can be done with the PICO-8 and this is one of the great ones. I love the little power ups and the laser was a must.
Good job!

Fantastic! Simple controls. Quick and to the point story. Was super fun. I loved some of the humor throughout. Amazing little web game.

Oh yeah, the sheriff is rude and took me way longer than I care to admit.

Not too shabby. I liked the various nuance of some of the attacks like shooting backward to deal with the enemies that were clinging on. I also liked that there was some skill in pulling the shots in closer to your character to fire a wee bit faster. I wasn't able to find great use in the 2 and 4 weapons, but overall great results for a jam style game.
I think the screen door effect was good as well. Would like to eventually see some additional enemy variation. It could have also been I didn't make it super far.

Not sure what was happening in stage one the enemies were just spawn a few blocks in front of me. They also didn't seem to do any damage to the characters slime. On stage 2 once the other creatures spawn that could attack those could actually damage me but they seems to often immediately appear behind me while punching me in the back. I ended up dying. Once I respawned the bullets that were in transit seemed to still exist and so now i'm running toward 40 bullets and seemingly double spawned enemies.
Outside of the bugs. I like the premise of the character and I feel it could be shaped into a really good run n' jump character. I also like the health management aspect of the game.

TheGoMakBros responds:

Yeah, I should fix it. I'll try my best! But I'm on break from this game right now, so sorry if it takes a bit.

Cute idea for a wedding invitation. I ended up trying it across multiple browsers though and it would only show the initial screen with Press to Begin. If I hit anything it would show nothing but a blank white screen. I would love to see the rest of it.

JackAuk responds:

Thank for your review. I did it. It is ready send to our friends.

Cute animations and characters.
I ran into a couple of odd little bugs where I could stand on colors after they were collected.
Would prefer to have something outside of Mario sounds for the game.
Outside of that though I like the premise and it was well executed and looked good at the same time.

Decent potential here. Some of the pacing seems a bit off though. The Zombies should at least be at the pace of the trees unless they are running backward. The tree pacing also seems a bit fast for the overall character movement, but it's a good start!

The highscore system as a pop-up was a little odd as well. I would much prefer to type something into the game window.

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